Educators are looking for ways to increase motivation and engagement in learners. Gamification, and game-based learning, are increasingly popular discussion topics in educational circles. Research suggests gaming significantly contributes to engagement, focus, and self-determined learning. Anyone who has played Minecraft , Clash of Clans , or Angry Birds understands the intrinsic power of overcoming obstacles. leveling up, and achieving success as a result of improved skills. Recent posts have shouted the virtues of gamification and game-based learning interchangeably, but aren't these concepts vastly different? While both gamification and game-based learning (GBL) can contribute to motivation, focus, and engagement in learners, these concepts when applied to classroom situations, are not the same thing. Which practice makes a bigger impact on learning? When it comes to gaming in the classroom, who wins? Gamification Gamification adds a layer of gaming elements to clas...
Ruminations about lifelong learning.