Skip to main content

Four Reasons Why a Library Makerspace Makes Perfect Sense

"Making in the library is about offering students opportunities to move from simply being users and consumers to being creators, by providing them with the spaces, tools, and resources they need."  - Laura Fleming


Under what conditions does your best learning occur? Many folks, myself included, say their best learning happens when they create something previously non-existent. Where are the places in your school where learning happens, not through instruction and a prescribed curriculum, but through inquiry and exploration? Where is the central hub of your school learning community? A maker space may be just the thing for breathing relevancy and energy into your school library, or media center. According to Nick Provenzano, aka "The Nerdy Teacher," these are the four essential reasons why a media center makerspace makes sense; space, furniture, supervision, and access.
  • School media centers provide open, flexible space. Collaboration, interaction, and hands-on engagement need space for versatility and movement. Visible, transparent learning will ignite curiosity and interest from teachers and students.
  • Tables and chairs that offer flexibility and comfort send signals that the media center is an inviting space for freedom, creativity, and innovation. To create unique areas, look for furniture that slides or rolls. Oversized pillows and carpet squares provide spaces for students to sit comfortably while making. Writable surfaces and Lego walls provide opportunities for visible, design thinking.
  • The library staff provides watchful eyes to help students feel safe and supported. Much like the shifting role of the classroom teacher, library personnel should be asking driving questions instead of providing answers. Making is a personal, participatory adventure that doesn't require regimented guidance.
  • Extended hours and almost limitless availability mean more time for creativity and innovation. It strikes a special chord when students become so engrossed in their making that they lose track of time and don't want to leave.
An inviting, engaging makerspace will significantly alter the media center climate. Ultimately, the library makerspace will impact a school-wide learning culture. Makerspaces provide the conditions for some of our best learning. For many schools, the library provides the best fit for accessible, participatory learning. I've shared four important reasons for hosting a makerspace in your school library. Of course, there are more. I invite you to turn this post into a discussion by sharing your thoughts on media center maker spaces in the comments section.

References and Resources

Fleming, Laura. Worlds of Making: Best Practices for Establishing a Makerspace for Your School. Thousand Oaks, CA: Corwin, a SAGE, 2015.

Provenzano, Nicholas. Your Starter Guide to Makerspaces. United States: Blend Education, 2016.

"Why Personalized Learning Should Start in School Libraries." ESchool News. 02 Feb. 2017. Web. 22 Feb. 2017.

Photo credit: DigitalsKennedy, Pixabay CC0 Public Domain

Comments

Academic Papers said…
This is true that school media centers provide open, flexible space. Collaboration, interaction, and hands-on engagement need space for versatility and movement. So students should be engaged in different activities to learn better.

Popular posts from this blog

Self-Directed vs. Self-Determined Learning; What's the Difference?

"We need to move beyond the idea that an education is something that is provided for us, and toward the idea that an education is something that we create for ourselves." - Stephen Downes In this age of abundance of information, shifting classroom pedagogy isn't nearly enough to make learning in school more relevant and authentic for the learner. Self-directed learning ( andragogy ), and self-determined learning ( heutagogy ) are the ideals necessary in making students " future ready " to live and learn in a web-connected world. While original research applied these concepts to mature learners, it has become apparent that even young children have an abundant capacity for recognizing and directing their learning. Anyone who has observed toddlers learning how to walk and talk understand the motivation and skill development that quickly develops during these processes. Considered by some to be on a learning continuum, self-directed learning, and self-determined

Board Games in the School Library: 3 Reasons Why It's a Winning Play

"Play is the highest form of research."  - Albert Einstein “Play is the work of the child.”  – Maria Montessori In our recently remodeled school media center, we have a space dedicated to active engagement in fun learning activities. Part maker space, part literacy lounge, board games are being incorporated to promote a culture of joyful learning. Whether it's a game of Rummy , Yahtzee , or Scrabble , family game night serves as a communication elixir and solidifies our domestic climate of togetherness. Shouldn't similar opportunities for interaction, challenge, and fun exist somewhere in our schools? Broken families, cultural fragmentation, and poverty are impacting opportunities for children to play. As we unpacked and tagged our new media center games, I was more disappointed than shocked by the number of students who had never played Monopoly , Boggle , or Sorry . One skeptical teacher commented, "Oh great, now we're letting students pl

The Classroom Experiment - Strategies to Promote Engagement and Learning

Dylan Wiliam is a prominent educator in the United Kingdom. His ideas and strategies are consistently mentioned in education reform circles. On an uncharacteristically quiet evening at home, I stumbled across these BBC videos, The Classroom Experiment . Although it took nearly two hours to get through the videos, I came away thinking that the teacher is certainly the most important factor in student learning, and that student learning can be improved with persistence and a willingness to become better at failure. For those folks that feel that teachers can be replaced by technology, these videos suggest otherwise. The Classroom Experiment - part 1 (58:00) The Classroom Experiment - part 2 (59:00) Dylan Wiliam at The Schools Network Conference (38:00) Here is a summary of the strategies and changes that Dylan Wiliam instituted to increase student engagement and advance student learning. No raising of hands - use Popsicle sticks, or some other mechanism to randomize th